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iCam Support / Re: Multiple identical cameras in 2.1.2 on Mac osx 10.6.4 not getting multiple feeds
« on: November 30, 2010, 01:57:46 PM »When you try to run both cameras in iCamSource, do the lights on both cameras turn on, or just one?
Are you able to run iCamSource with both cameras when iChat and Photobooth are already running?
Also, please try setting the Audio source in iCamSource to "No Audio" for both cameras to see if that has any effect on the behavior.
When trying to utilize both cameras in iCamSource only the camera that properly renders a video has its light on. The other camera stays dark.
When I run iChat and PhotoBooth (each displaying different cameras) then start iCamSource it will work with only a single camera. iCamSource only renders a single camera and seems to stall the other one. The video feed freezes in whichever app is rendering that feed as well (iChat/PhotoBooth). If I go to iChat/PhotoBooth and switch cameras then switch back it says another application is using that camera.
I have tried with NoAudio selected and the same thing occurs. I've also tried with MotionDetection disabled for all cameras with no luck.
One more piece of data, I took both cameras and plugged them into a different (newer) Mac Mini and started up iCamSource. I had no problems displaying both feeds in iCamSource on this different computer. So this seems to indicate it is very computer specific, and more likely than not a software issue. The cameras both work. Unfortunately I cannot use the new Mac Mini in the dual-camera setup.
Another possibly pertinent piece of info: Let's say in iCamSource I setup both cameras and click 'Start'. Camera A is displaying a feed, but Camera B just appears stalled. If I then click STOP and delete the (working) Camera A and click START again, Camera B is *still* frozen. It is only after I switch the Camera B entry in iCamSource to the other camera and back that it will then start rendering the source correctly.
Hopefully I explained this clearly. I guess my point is something that iCamSource does locks up the second camera and doesn't release it until a new video source is selected for that Camera entry.